Recently I have gotten the idea of heavily modifying DarkRP into a new Spacebuild RP. I will try to put the more interesting or important ideas at the top of the list. These are my ideas:
•Add a looting system/more reason to blow people up.
I. Perhaps have a parent object which is invisible that spawns a child object (storage device) inside of it.
II. Make the child prop invulnerable to all damage until the parent is destroyed. When that happens the child will become independent and free from all prop protection, allowing it to be wreckage from ships that can be salvaged or stolen for the resources stored inside.
•Make noclip obsolete with hoverchair entities that can be used to build with, but useless for most other purposes.
I. It could be a simple vehicle used with the weapon in vehicle addon to build and have some hovering abilities.
•Utilize DarkRP functions like the store and dealers to sell things mined from asteroids or scrapped from ships.
I. Price the absolute basics for a tiny ship free, but limited to a small amount like one resource node and one small resource cache.
II. Make items go up in price with their effectivity or storage capacity.
III. Nerf wiremod so that players can't use their small water pump generate five million water per second.
IV. Leave the barren skeletons of wrecked ships as frozen props that can be scrapped (maybe with mining drills) depending on either size or mass and give resources that can be sold accordingly. This will have to be further thought into as players could just spawn a basic prop and then mine it for free resources.
V. Add aditional entities like the hover chair to replace essential functions to the store.
•Give some sort of jobs/factions thing.
I. Utilize unused SBEP ragdolls by giving appropriate jobs for the models(and maybe animating them if they have none.)
II. People who have been around the server for long enough (or other criteria) can request for a faction to be made. The creator will be the faction leader and will have the job for that faction given to them. From there they will have the ability to invite players to specific jobs within their specific faction.
III. Maybe have a name prefix system that is associated to the player's common actions such as things like mining, scrapping, or piracy.
IV. Add space police. Either a job that people can go for with preset ships for free, or entities that fly around like a grob but with more advanced AI.
•Utilize unused SBEP props.
I. DarkRP has a built-in hunger function, and SBEP has food props!
II. Custom weapons using the SBEP weapons models. Maybe even replace default models of HL2 weapons or edit the guns that come with the DarkRP addon.
III. This may be pushing it, but script some of the stuff that has never been used no matter where you look. Such as the sattelites or some of the weapons.
•Find a suitable map or make a map that would work well with this.
I. I feel that when this is done (if anyone even starts it) that normal spacebuild maps will not work very well and it is likely that we will need to create a map that fits the exact needs of the gamemode with several habitable planets that are spawn points for different species/factions.
•Maybe add some things for people to do when no one else is on, such as ships manned by NPCs that won't attack spawn planets and other entertaining things that people can enjoy and still get money from doing.
I was talking about this with Shifty and he liked it. I'd like to see what others would think so please respond on your opinion or other ideas for this.