Author Topic: Testing Server: Bug Reports [SBEP Weapon Entities - Missile Pods]  (Read 11252 times)

kevinminion

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Had problems with the 10x missile pods.

Smart Link tool threw errors (but perhaps doesn't need energy / resource node?)

When I tried to fire the 10x pod:

sv: Wire error (Entity [649][sf-10xmissilepod]):
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: attempt to call field 'registerent' (a nil value)
stack traceback:
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: in function 'Initialize'
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:182: in function 'FFire'
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:167: in function 'HPFire'
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:83: in function <addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:80>
   [C]: in function 'xpcall'
   addons/wire/lua/wire/server/wirelib.lua:62: in function 'TriggerInput'
   addons/wire/lua/wire/server/wirelib.lua:527: in function 'TriggerOutput'
   addons/wire/lua/entities/gmod_wire_pod.lua:236: in function 'v'
   lua/includes/modules/hook.lua:84: in function <lua/includes/modules/hook.lua:67>

8x Missile Pod seems to have the same or a similar issue:

sv: Wire error (Entity [563][sf-8xmissilepod]):
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: attempt to call field 'registerent' (a nil value)
stack traceback:
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: in function 'Initialize'
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:178: in function 'FFire'
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:163: in function 'HPFire'
   addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:79: in function <addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:76>
   [C]: in function 'xpcall'
   addons/wire/lua/wire/server/wirelib.lua:62: in function 'TriggerInput'
   addons/wire/lua/wire/server/wirelib.lua:527: in function 'TriggerOutput'
   addons/wire/lua/entities/gmod_wire_pod.lua:236: in function 'v'
   lua/includes/modules/hook.lua:84: in function <lua/includes/modules/hook.lua:67>


Adv. Dupe does not wire these properly, so I have to re-wire them (Fire / Aim Vector) after each dupe.

« Last Edit: July 10, 2016, 11:26:31 pm by kevinminion »

kevinminion

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Testing Server: Bug Reports [CAF Atmosphere Probe]
« Reply #1 on: July 10, 2016, 11:11:00 pm »
Atmosphere Probe doesn't seem to 'refresh' after being spawned.

Attached screen shot of probe showing "moon" conditions, hopefully you can see that I am on "earthlike" / spawn planet.

If I spawn the atm probe on spawn planet, then fly to desert planet, I still see "earthlike" conditions.

Turning the probe off then on (reboot) does not refresh the stats either.
« Last Edit: July 10, 2016, 11:27:10 pm by kevinminion »

bloxgate

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Re: Testing Server: Bug Reports [SBEP Weapon Entities - Missile Pods]
« Reply #2 on: July 11, 2016, 03:52:25 pm »
Bug reports for spacebuild should be filed at https://github.com/spacebuild/spacebuild/issues. As for the SBEP missile pods, those have been broken for a long time, though I believe there is an update available for the fix we're using. I'll look into it. Thanks for the report!

Edit: Don't file it just yet, was your ship parented and cored?

Edit 2: Yeah the probes thing definitely seems to be a problem on our end with parenting.
« Last Edit: July 11, 2016, 04:25:12 pm by bloxgate »

kevinminion

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Re: Testing Server: Bug Reports [SBEP Weapon Entities - Missile Pods]
« Reply #3 on: July 13, 2016, 08:36:19 pm »
Thanks, I just needed to record it somewhere, as I didn't have time yet to look into it.

I was using my usual ship, so yes it was cored and parented.

I believe the missile pods work for me in LAN Mode (2 player), as well as the ATM probe so perhaps I'll be able to discover the issue.

bloxgate

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Re: Testing Server: Bug Reports [SBEP Weapon Entities - Missile Pods]
« Reply #4 on: July 15, 2016, 12:34:10 pm »
On the server I made some changes to how ships detect if they've changed planets to reduce lag a bit. I can try reverting it tomorrow and we'll see if the issue still occurs.

bloxgate

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Re: Testing Server: Bug Reports [SBEP Weapon Entities - Missile Pods]
« Reply #5 on: July 18, 2016, 06:30:37 am »
@kevinminion I've reverted the change to how environment change detection works. Can you check if you still have the issue with the atmospheric probes?

kevinminion

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Re: Testing Server: Bug Reports [SBEP Weapon Entities - Missile Pods]
« Reply #6 on: July 23, 2016, 09:39:33 pm »

Atmosphere probe is working correctly.   I checked it on all planets in sb_astria_beta01.