Author Topic: Custom Core Wire Gates  (Read 10157 times)

☠ZE1K☠

  • Starting Member
  • *
  • Posts: 31
  • Karma: +8/-1
    • View Profile
    • Porn
  • IGN: ☠ZE1K☠
Custom Core Wire Gates
« on: September 21, 2015, 01:22:15 am »
Just out of curiosity, can you guys design gates? I'm assuming you can, and if that assumption is correct then the idea I have is for wiring "core gates" input to entity output on a target finder. I'm thinking it would create a output readout of the targeted cores stats. Like wiring Shield % to screen. I may not know what I'm talking about here so please be gentle with me.
Sugar coating is for licking off your mothers tits.

Sabo

  • Jr. Member
  • **
  • Posts: 65
  • Karma: +10/-0
    • View Profile
  • IGN: [Strike] Sabo
Re: Custom Core Wire Gates
« Reply #1 on: September 21, 2015, 03:00:02 am »
Well wire gates are just pre-coded Expression2 and Kevin made something really similar so it should be possible.
( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )( ͡°╭͜ʖ╮͡° )

Bert John

  • Administrator
  • Full Member
  • ******
  • Posts: 139
  • Karma: +17/-8
    • View Profile
  • IGN: Bert John
Re: Custom Core Wire Gates
« Reply #2 on: September 21, 2015, 11:01:49 am »
your core natively outputs current shield, max shield and shield %. Just wire a screen to it.


How to get enemy core info, no idea.

☠ZE1K☠

  • Starting Member
  • *
  • Posts: 31
  • Karma: +8/-1
    • View Profile
    • Porn
  • IGN: ☠ZE1K☠
Re: Custom Core Wire Gates
« Reply #3 on: September 21, 2015, 12:34:29 pm »
I already knew about the core outputting values but the enemy core values are what I want without having to run over with the debugger tool.
Sugar coating is for licking off your mothers tits.