Recent Posts

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91
Announcements / Vote for the Next Modded Minecraft Pack
« Last post by bloxgate on December 28, 2017, 03:01:52 pm »
Hello everyone!

While we wait for the mods we're going to be using in our next custom pack to update and release stable versions, we're going to be running another pack to hold everyone over since the 1.7.10 pack is starting to get a bit old.

I've taken a look through some popular 1.12.2 packs and put together a short list that you can vote on now.

Packs:

Direwolf20 1.12 (Curse): The popular DW20 modpack, now for 1.12. Minimum of 4GB of RAM required.

Modern Skyblock 2 (Curse): A skyblock pack that does not use the standard Ex Nihilo progression. We will be using the Normal pack mode. Minimum of 4.5 - 5 GB of RAM required

FTB Revelation
(Curse): The newest and largest FTB modpack. Mix of magic, tech, and exploration. Minimum of 4GB of RAM and Java 8 required.

Material Energy^Ex: A very small modpack (50 mods) based around "unique combinations of mods[.]"


And of course, if you have a suggestion feel free to let us know!
92
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« Last post by RendStung on December 27, 2017, 08:11:02 am »
Nothing new. I just haven't really thought about it that much. I also got a new computer so what I did have, I have no longer.

93
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« Last post by bloxgate on December 26, 2017, 08:46:37 pm »
Any news on how this is going?
94
BloxGaming SB3 / Re: Merry Christmas Space Builders!
« Last post by bloxgate on December 26, 2017, 08:14:14 pm »
Well. You haven't missed much so far. Server's been rather empty as of late. Hopefully that'll change next year :)

Edit: Just checked for fun, our Christmas email is still being sent. It's only about half done. Maybe they'll all be out by New Years.
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BloxGaming SB3 / Merry Christmas Space Builders!
« Last post by kevinminion on December 25, 2017, 10:01:07 pm »
I hope that everyone had a great holiday.  I'm hoping Santa brought me some free time in 2018 for more SpaceBuild!  Miss playing with all of you.
96
Modded / Re: 1.10 Update Imminent^TM
« Last post by bloxgate on November 28, 2017, 07:34:27 pm »
No suggestions? Really?

Anyone have any ideas, or shall I just choose a popular-ish pack?
97
Modded / Re: 1.10 Update Imminent^TM
« Last post by bloxgate on November 20, 2017, 04:55:48 pm »
While we wait for various mods to be updated and stable (mainly GT here), would anyone be interested in having a different modpack running?

I'm open to suggestions for some good 1.10 or 1.12 packs to tide us over.
98
Modded / Re: 1.10 Update Imminent^TM
« Last post by bloxgate on November 03, 2017, 02:12:49 pm »
Some neat in game GIFs today.

I've decided that its likely we'll go with TIS-3D as our computer mod. OpenComputers is still on the table, though it would likely be much later game if included at all.

Here's a GIF of a simple program I wrote to check the smelting progress in a furnace.

99
Modded / Re: 1.10 Update Imminent^TM
« Last post by bloxgate on October 31, 2017, 01:05:49 am »
Just released another update to deal with a bug in GT through minetweaker.

It looks like some issues with hammers aren't going to be fixed until the 1.12 release which may still be a while, so we'll have to deal with them.

Hammers don't prospect and harvest most ores normally instead of crushing.

To fix this I've made redstone crushable through Craftweaker, as this should be the only thing you have to crush to get started with a macerator which will work for other ores.
100
Modded / Re: 1.10 Update Imminent^TM
« Last post by bloxgate on October 27, 2017, 01:03:59 am »
@bloxgate Smelting Iron Nuggets gives Steel Nuggets rather than Wrought Iron in a normal furnace

I've just pushed an update to fix that. Should just have to hit the update pack button in your launcher.
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