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Messages - RendStung

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1
Development / Spawn Just About Any Entity, No Matter Rank
« on: February 16, 2018, 12:33:05 PM »
I've discovered an E2 which allows me to spawn just about any entity that is a single prop. On other servers I have found that it doesn't work so it might be a simple as just unchecking some E2 extensions, but I am not really sure.
Code: [Select]
@name Blackhole
@inputs
@outputs
@persist
@trigger
Ent = entity()
if(first()){
    Blackhole = entitySpawn("black_hole_power","models/hunter/blocks/cube4x4x4.mdl",Ent:pos()+vec(0,0,102.237),Ent:angles(),0)
weld(Blackhole,entity())
}

2
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: December 27, 2017, 08:11:02 AM »
Nothing new. I just haven't really thought about it that much. I also got a new computer so what I did have, I have no longer.


3
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: September 29, 2017, 09:57:36 PM »
I've taken a good look and there is only one .mdl for the assult rifles.

4
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: September 23, 2017, 11:16:41 AM »
I looked in the base weapon and it uses .mdl files. I looked where the guns models are located but did not find additional .mdl files.

5
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: September 16, 2017, 01:10:32 PM »
https://youtu.be/xk_CWb0cnKU

Little teaser for broken thing. But at least it shoots this time and I do believe I found a line of code dedicated to offsetting the viewmodel.

6
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: August 07, 2017, 10:00:26 AM »
Roger that.

7
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: August 06, 2017, 06:01:29 PM »
I've experimented with a lot of stuff and have not gotten far. I have two questions:
Does the base weapon folder in the base gamemode work?
Does a weapon based off of that need specific models for world and player/not use physics prop model?

8
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: August 04, 2017, 03:10:59 PM »
@bloxgate, I started working on that Laser AK47 you wanted. Here's a picture that shows it not working.

9
Development / Re: New map?
« on: July 03, 2017, 09:58:12 PM »
I found a github with prefabs, detailed guide, basically the basics of creating maps for spacebuild. https://github.com/philxyz/factions/tree/master/mapping_tutorials

10
BloxGaming SB3 / Re: A way to get more people for only $6
« on: July 03, 2017, 06:16:00 PM »
How the heck would this attract anyone or want them to stay on the server? We need something fresh, something that's either completely new or something that's been missed for so long that people will come so they can experience it again.

11
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: July 02, 2017, 03:59:16 PM »
I've searched for this "Custom Addon Framework" but have found nothing. When it comes to in game, more specifically the menu, all tabs are completely blank. I'm not sure if it's just me or if I need to find it elsewhere.

12
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: July 02, 2017, 03:26:29 PM »
NEW IDEA: Use money as it's own resource which can be looted like everything else, can be processed from ore in the right machine, and can be traded from traders. I think using it as a resource would probably be the best idea out of these three.


13
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: July 01, 2017, 11:20:32 AM »
Okay.

14
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: July 01, 2017, 08:46:34 AM »
@kevinminion For the factions and money, DarkRP has scripts in it to handle that. The whole idea would be to edit DarkRP. Also, one thing I needed to note is the question if it should be for Spacebuild 3, or an open framework ready for Spacebuild 4 when it is ready.


Also, more detail with the idea of space NPCs, all but the space police would likely be weak allowing newer players to take them down. Maybe make the space police very slow in order for newer players who are not armed enough to try to run.

Oh, and Spacebuild 4 will have a lot of stuff within official, including mining and damage/weapon systems.

15
Development / Re: New Spacebuild Roleplay and Other Relveant Ideas
« on: July 01, 2017, 08:40:27 AM »
@bloxgate I have no idea how I managed to screw something as simple as roman numerals up. I made sure to fix it.

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