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Messages - Keeves

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16
Development / New Pew Pew code
« on: November 05, 2015, 05:19:15 pm »



Code: [Select]
local BULLET = {} -- Important Information BULLET.Version = 2 -- General Information BULLET.Name = "Gau-540" BULLET.Author = "Keeves" BULLET.Description = "Good for fighters" BULLET.AdminOnly = false BULLET.SuperAdminOnly = false -- Appearance BULLET.Model = "models/combatmodels/tankshell_25mm.mdl" -- Effects / Sounds BULLET.FireSound = {"chippy/m134d.wav"} BULLET.ExplosionSound = nil BULLET.FireEffect = nil BULLET.ExplosionEffect = nil -- Movement BULLET.Speed = 130 --BULLET.Gravity = 0 BULLET.RecoilForce = 1350 BULLET.Spread = 0.1 BULLET.AffectedBySBGravity = true -- Damage BULLET.DamageType = "PointDamage" BULLET.Damage = 450 -- Reloading/Ammo BULLET.Reloadtime = 0.02 BULLET.Ammo = 200 BULLET.AmmoReloadtime = 2 -- Other BULLET.EnergyPerShot = 80 -- Wire Input (This is called whenever a wire input is changed) (Is run on: Cannon) function BULLET:WireInput( name, value ) if (name == "Fire") then if (value != 0) then self.Firing = true else self.Firing = false end if (value != 0 and self.CanFire == true) then self.LastFired = CurTime() self.CanFire = false if WireLib then WireLib.TriggerOutput(self.Entity, "Can Fire", 0) end end elseif (name == "Reload") then if (self.Ammo and self.Ammo > 0 and self.Ammo < self.Bullet.Ammo) then if (self.Bullet.Ammo and self.Bullet.Ammo > 0 and self.Bullet.AmmoReloadtime and self.Bullet.AmmoReloadtime > 0) then if (value != 0) then if (self.Ammo and self.Ammo > 0) then self.Ammo = 0 self.LastFired = CurTime() + self.Bullet.Reloadtime self.CanFire = false if WireLib then WireLib.TriggerOutput( self.Entity, "Can Fire", 0) WireLib.TriggerOutput( self.Entity, "Ammo", 0 ) end end end end end end end -- Cannon Think (Is run on: Cannon) function BULLET:CannonThink() if (!self.ChargeSound) then self.ChargeSound = CreateSound( self.Entity, "ambient/machines/spin_loop.wav" ) end if (!self.ChargeUpTime) then self.ChargeUpTime = 0 end if (CurTime() - self.LastFired > self.Bullet.Reloadtime and self.CanFire == false) then -- if you can fire if (self.Ammo <= 0 and self.Bullet.Ammo > 0) then -- check for ammo -- if we don't have any ammo left... if (self.Firing) then -- if you are holding down fire -- Sound if (self.Bullet.EmptyMagSound and self.SoundTimer and CurTime() > self.SoundTimer) then self.SoundTimer = CurTime() + self.Bullet.Reloadtime local soundpath = "" if (table.Count(self.Bullet.EmptyMagSound) > 1) then soundpath = table.Random(self.Bullet.EmptyMagSound) else soundpath = self.Bullet.EmptyMagSound[1] end self:EmitSound( soundpath ) end end self.CanFire = false if WireLib then WireLib.TriggerOutput( self.Entity, "Can Fire", 0) end if (CurTime() - self.LastFired > self.Bullet.AmmoReloadtime) then -- check ammo reloadtime self.Ammo = self.Bullet.Ammo if WireLib then WireLib.TriggerOutput( self.Entity, "Ammo", self.Ammo ) end self.CanFire = true if (self.Firing) then self.LastFired = CurTime() self.CanFire = false elseif WireLib then WireLib.TriggerOutput( self.Entity, "Can Fire", 1) end end else -- if we DO have ammo left self.CanFire = true if (self.Firing) then self.LastFired = CurTime() self.CanFire = false if (self.ChargeUpTime >= 0) then self:FireBullet() else self.ChargeUpTime = self.ChargeUpTime + 5 end if (!self.ChargeSound:IsPlaying()) then self.ChargeSound:Play() end self.ChargeSound:ChangePitch(math.max(self.ChargeUpTime,1),0) elseif WireLib then WireLib.TriggerOutput( self.Entity, "Can Fire", 1 ) end end end if (!self.Firing or self.Ammo == 0) then if (self.ChargeUpTime > 0) then self.ChargeUpTime = self.ChargeUpTime - 2 self.ChargeSound:ChangePitch(math.max(self.ChargeUpTime,1),0) else self.ChargeSound:Stop() end end if (self.Bullet.Reloadtime and self.Bullet.Reloadtime < 0.5) then -- Run more often! self.Entity:NextThink( CurTime() ) return true end end function BULLET:OnRemove() if (self.ChargeSound:IsPlaying()) then self.ChargeSound:Stop() end end pewpew:AddWeapon( BULLET )

17
Approved Applications / Re: Sabo's Moderator Application
« on: November 03, 2015, 06:20:13 pm »
This maybe one of the longest pending applications.

18
Approved Applications / Re: Kevin Minion's Admin App
« on: October 30, 2015, 05:59:17 am »
1

19
BloxGaming SB3 / Re: Space Combat Gource
« on: October 27, 2015, 10:21:09 pm »
Cool, a great way to stalk your daily life.

20
General Discussion / Re: Another server anyone?
« on: October 20, 2015, 08:55:45 pm »
Why not a pvp server?


21
Approved Applications / Re: Sabo's Moderator Application
« on: October 12, 2015, 09:59:46 pm »
If you can get one more +1(making it a total of 5 +1's), ill +1 this with a blind eye
I think this is all the online staffs.

22
Approved Applications / Re: Sabo's Moderator Application
« on: September 22, 2015, 04:36:04 pm »
Yes +1

23
BloxGaming SB3 / Re: Well what do you think I do good XD
« on: September 21, 2015, 06:20:02 pm »
Well instead of copy and pasting bad quality image of ships from stargate, why not just use the actual ship from the server? You know greenscreen works on gmod right?

24
Expression 2 (E2) Code / Re: Space Combat 2 - Scoreboard e2
« on: September 16, 2015, 02:45:25 pm »
Amazing e2, nice job kevin

25
BloxGaming SB3 / Re: Anyone up for an event this weekend?
« on: September 15, 2015, 06:32:12 pm »
I cant join the event but sc2 will probably bring back some players, I hope frog release it soon.


26
Player/Staff Report / Dynesior Ban request (Keeves)
« on: September 08, 2015, 09:13:55 pm »
Your Name: KeevesSteamid: STEAM_0:1:53319032


Your Rank: Admin
Player You are Reporting: Dynesior

Their Rank: Trusted (Formally Ultratrusted promoted and demoted by me)


Their SteamID: STEAM_0:1:46393644http://steamcommunity.com/profiles/76561198053053017

Reason: Previously reported multiple times for blowing up naquadah gen on spawn, minging and I have also banned him multiple times for intentionally shooting on spawn, putting a flamethrower in spawn, intentionally shooting my ship(which was at spawn) with pew pew missiles and leaving the server and etc. About 1 or 2 days ago when I was afk to eat, he intentionally blew a bomb in spawn. Hank was fortunate enough to provide me with proofs

Evidence:
Witlessness by staff myself before (not talking about recent one).

http://steamcommunity.com/sharedfiles/filedetails/?id=513931100
http://steamcommunity.com/sharedfiles/filedetails/?id=513931149
http://steamcommunity.com/sharedfiles/filedetails/?id=513931198

Ban Duration: Permanent ban is most suitable but longer than 2 months.

Reason for ban duration:
I do not know where you got the stereotype for staff banning for week for minor offense but I usually don't ban permanently or for a week without reason. Same thing goes with Crota, I only perma ban request when player comes on the server only to intentionally harm the community and the players, which Dynesior does.

As I said at the top, Dynesior intentionally violated rules multiple times, several of which I observed and punished him for his actions. But from recent report, it is evident that he comes on to the server with intention of minging, which he himself said, "I don't give a fuck" through mic and typed "idgaf for the second time"(proof above).

If for some reason you do not want to ban the cancer permanently, ban him longer than 2 months as he usually joins the server every 3 weeks to minge, and I week ban have no effect on him.

27
Introduce Yourself / Re: Sabo
« on: September 08, 2015, 08:29:38 pm »
what

28
Player Creations / Spacebattle on Alpha server
« on: September 02, 2015, 11:48:39 pm »
My prototype Phobos X-6 H

Picture of sticky's missile cruiser and my ship

Core status mine is at the top and sticky's is at the bottom (My cap was down from battling civ)

Master piece scene







29
Approved Applications / Re: Koch Bro, Ultra-Trusted App
« on: August 31, 2015, 10:30:41 pm »
+1 from Keeves

30
Rejected Applications / Re: Squidward's Moderator Application
« on: August 29, 2015, 11:32:18 pm »
I say no, squidward cant be squidward without his squidward rank


Honestly though, I have mixed feeling

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