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Messages - Keeves

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1
Rejected Applications / Re: Administrator Application
« on: September 03, 2016, 08:04:02 pm »
he has my vouch

2
Rejected Applications / Re: Administrator Application
« on: August 12, 2016, 08:19:54 pm »




It was my idea that he should make an application, initially he didn't want to because he didn't want past to be brought up. From what I seen and heard, he has been doing a good job. Its +1 for me

3
Approved Applications / Re: Mod Application
« on: August 11, 2016, 11:16:57 am »
1

4
Approved Applications / Re: Moderator Application For: Shifty
« on: December 18, 2015, 01:40:01 pm »
1

5
Expression 2 (E2) Code / Re: For Kevin
« on: December 13, 2015, 09:46:40 am »
outline

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Development / Re: Space Combat New weapon Idea: Torpedo
« on: December 10, 2015, 07:29:40 pm »
bump

7
Approved Applications / Re: Application for Developer
« on: December 09, 2015, 02:08:39 pm »
1

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Expression 2 (E2) Code / Re: For Kevin
« on: December 03, 2015, 04:55:15 pm »
It looks nice, great job!

9
Expression 2 (E2) Code / For Kevin
« on: November 23, 2015, 08:11:40 pm »
http://images.akamai.steamusercontent.com/ugc/576820758910535108/0B846D7273A2FDC1C1EEE14CE91AC6BC95DB62CD/


kevin knows, just make a outline of it, you dont have to make functioning thing or touch screen, just a outline.


Inside should be gray and darker gray for outline

10
Approved / Re: Ban Appeal That Appeals A Ban
« on: November 22, 2015, 08:50:13 pm »
I wasn't on when you got banned

11
BloxGaming SB3 / MOVED: Space Combat New weapon Idea: Torpedo
« on: November 22, 2015, 04:34:51 pm »

12
Development / Space Combat New weapon Idea: Torpedo
« on: November 22, 2015, 03:54:44 pm »

New Weapon Idea: Torpedo

Description for weapon:This would be weapon should be a game changer and highly skill based. It is hard to hit people with this weapon but if you do, it does massive amount of damage.

Effect could be something similar to high tier missile launcher but it should be distinct so that people know it is a torpedo.

Range: Long/infinite for all tier

Speed: Similar speed as the tier 9 missile launcher or maybe slower. Unlike other weapons, projectile speed should slowly increase as tier increases. In that way, it would be balanced as low tier ships can aim more easily than high tiers. ******Please don't make dramatic increase.

Accuracy: Very accurate, it should ideally go in straight line. (Path should be predictable so it would be easier to aim and avoid the torpedo.)

Damage: Tier 1 should do about 30k damage to 1.5mil for tier 9.

Rate of fire: Something about 2 to 4 shots per minutes. Do not give low tiers higher rate of fire than higher tiers.

Guidance: Low tier Torpedo should be should not be guided. For high tiers like tier 8 or 9, it could have changeable firing direction like guided projectile because ship that uses tier 8 or 9 are capital ships, and therefore hard to aim.

Other attribute: Torpedo should not do damage before the projectile reaches certain distance/time. I got this idea from inverse square rule from the phasers. Users could abuse this weapon by firing really close to the enemy but this would balance it.

13
BloxGaming SB3 / SC cap issue
« on: November 19, 2015, 10:29:28 pm »
When is it going to get fixed?

14
Approved Applications / Re: Shifty's Ultra-Trusted Application
« on: November 12, 2015, 09:52:16 pm »
Also, Bert you need to come on more often

15
Approved Applications / Re: Shifty's Ultra-Trusted Application
« on: November 12, 2015, 09:50:47 pm »
1

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