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Messages - Shifty

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16
Approved / Shifty's Application
« on: January 21, 2017, 03:19:39 pm »
Age: 15


MC Username: elShifty


Have you ever been banned from a BloxGaming server?: Once, on the Spacebuild server.


What experience do you have with modded Minecraft?: I used to play a lot of modded minecraft and did a lot of it in singleplayer.  I would list what I know but it's too much to list and I'm not sure how I would format it.


Are you willing to cooperate with your neighbors on the server (e.g. Copying Chromaticraft pages and AE2 presses)? Yep.


Do you understand that unclaimed land is not protected from grief and will not be restored except in extreme circumstances?: Affirmative.


Do you agree with the server's rules?: Yes.


Do you agree to be responsible with your builds (i.e. don't intentionally build something super laggy)?: I do agree.


Do you understand that banned items are banned for a reason, and arguing will not get them unbanned?: I understand


Do you agree to have fun?:  Fun is my middle name! (Yeah)

17
BloxGaming SB3 / A couple of random suggestions and ideas.
« on: January 20, 2017, 02:53:36 pm »
Recently I've been having some random ideas/suggestions for the server (and it's welfare) and I thought I should maybe list them.


1:  I love spacebuild and most of the maps.  Almost all maps are original and have cool designs and places to explore.  However, that sense of exploration is kind of ruined because you can noclip anywhere (except space).  And plus, people planet hop a lot (Gaining momentum, flying through space to the planet).  There's not really much we can do about planet hopping but I honestly feel like there should be a system where you can't noclip on a planet unless it's a spawn planet.  Not sure how it'd be implemented, but it's just a thought.


2: Since the server is tight on cash, I feel like you could sell the SC2 script on scriptfodder or something.  Of course you would have to get in a mutual agreement with Frog and Zombie, but I feel like it would help ensure the server staying up.


3: I don't have one yet, I really only had 2 things.

18
Approved Applications / Re: Mod application by Skygreencat
« on: January 04, 2017, 07:33:21 pm »
+1 At the moment.


He's been on the server a very long time, been a member of it's community for a very long time.


However, I have seen in previous times that he doesn't have a direct understanding(Or just doesn't follow) a bunch of the minor rules, and at times minges.  But that could have changed.


19
BloxGaming SB3 / Re: Request for Ship
« on: November 22, 2016, 10:27:32 pm »
Hmmm, I think I could manage that when I get the chance.  Any specifications on scale/interior?

20
Approved Applications / Re: Moderator Application for TromboneShorty
« on: November 19, 2016, 10:04:10 am »
@Shifty @Bert John @razgriz @Lt.Col.Catalyst[88thMC] @Mr. Pyro the Narwhal

Now that @TromboneShorty has had a month or so to get to know people on the server and prove himself, what say ye?


I'd have to say yeah.  I've seen him on a lot more in recent times and he's always very helpful, respectful, and he knows how to build.  I'd like to see him on the team.

21
Rejected Applications / Re: Ultra-Trusted Rank For Zero Dark
« on: November 11, 2016, 07:35:58 am »
Then what happened to my time? I have know your space build server since I have gotten Garry's mod.


In my experience, getting on the server when no one else does correctly displays your overall time.

22
Rejected Applications / Re: Vac Ban's Application Form
« on: November 10, 2016, 09:44:13 am »
If there is no other input, a decision will be made tomorrow.


Pretty sure this is ready to be in the bin.

23
Rejected Applications / Re: Moderator Application
« on: November 10, 2016, 09:43:15 am »
+0


I'd like to see you Ultra-Trusted first, so that you can prove to others that you've improved. (You have in my eyes, however.)

24
Rejected Applications / Re: Ultra-Trusted Rank For Zero Dark
« on: November 10, 2016, 09:39:57 am »
+0


By playtime it means in-game server time.  I have 3w 5d, whereas I think you have a little under a week.


Also, I haven't seen you on the server until recently, even then it's a rare occurrence.


Your past behavior also is a bit of a variable, with the previous minging when you first obtained Donor, thinking you were invincible.  I just want to see a bit more effort before I see you become UT Donor.

25
Does advanced dupe 2 have server side saving yet?


I don't believe so, but I think that's mostly due to the fact it was designed to be clientside.  So that feature isn't there.

26
@Shifty
Anyway, I'm considering updating Advanced Dupe 2, do you have a short list of any major changes?


I'll give a short little list.


Less EOF Errors.
Option that lets you decide whether or not you dupe your buddy's props.  (This is particularly annoying when working on a colony.)
Faster Copying/Ghosting times.


The changes aren't drastically major per se, but it's more convenience than anything.


27
This is not the same problem you have reported. The server has always had that check off. The items you are attempting to spawn are either not registered with the duplicator or are admin only devices.


I think it actually manually fixed itself.  Because one day we had the problem and the next we didn't.  Which was strange, but at this point and time everything is okay.

28
http://i.imgur.com/R5eBOIA.jpg

(Bottom middle of the screen, the error with a random ent.)


https://github.com/wiremod/advdupe2  I would recommend downloading the latest version, which has less bugs and more features.


Or don't.


Anyways, open up the advdupe2-master file.


go to advdupe2-master>lua>advdupe2 and then open the file called sv_clipboard.lua


I do not know the exact fix, but I have a vague idea from when I helped a buddy solve the problem.  Basically, search "IsAllowed" and there should be 6 results all under the same string.  From what my buddy told me, he said all he had to do was change the "false" statements to "true", and it solved the restricting of SENTs.






This is supposed to be at the top of the post, but for some reason the font messed up.  Basically what I said was, anyone below Admin is plagued with this issue.  That issue being all SENTs are restricted.  Rendstung also reported this issue before.

29
Development / Re: SBEP Ents: Large Torp Error.
« on: October 20, 2016, 07:41:59 pm »
Aside from the error, did this not cause massive lag?


No lag whatsoever.  The torpedo itself lacks particles or effects, so it causes minimal to no strain.

30
Development / SBEP Ents: Large Torp Error.
« on: October 19, 2016, 05:57:22 pm »
I made a nuke that used 10 large torps parented to a base parented to a puddle jumper.  I've tested it on numerous occasions without any instabilities but end up getting this error:


http://pastebin.com/mSzfwBjn


I don't know what causes it, but everytime the nuke itself goes off, it pastes this error 10 times into my console (For each torp I presume.).





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