Author Topic: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING  (Read 8563 times)

UncivillizedFrog

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SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« on: September 02, 2015, 09:38:20 pm »
This is not the place to make suggestions. Please refrain from doing so.


Please try to post ship battle reports with:
 Combatant core stats
Combatant weapons configurations
Battle time elapsed.


REPORT BUGS TOO


DAMN

bloxgate

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #1 on: September 03, 2015, 08:58:38 pm »

☠ZE1K☠

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #2 on: September 04, 2015, 12:45:53 am »

[Rocket Pod] Information:
Time delay between firing each rocket = 1/10 second
Time needed for constructing each rocket = 2 seconds
Energy used to create one rocket = 300 Energy
Number of rockets which can be stored = 17 rockets
Energy needed to create entire clip = 5100 Energy
[Homing Rocket] Information:
Projectile Velocity = 1,000-5,000
Projectile Acceleration = 1,500/sec
Projectile Lifetime = 10 seconds
Impact Damage vs Shields = 2,000-4,000
Impact Damage vs Ships = 1,000-1,500
Impact Damage Type = Explisive/Kinetic/Thermal
Explosion Radius = 100
Explosion Damage Type = Explosive
Explosion Damage at Epicenter = 250

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UncivillizedFrog

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #3 on: September 04, 2015, 02:03:11 am »



Blox what were you doing when this happened? I need context, SCWEP could be nil for any number of reasons.






Ze1k. For starters, you are a grammarnazi. Also I didn't write that part furthermore it will be removed. Only admins can see that (and can on the normal server too) when they hit +use on the weapon. Lastly those values do not reflect the values of any of the new weapons because they are from the original 20x rocketpod code.


P.S. there's no need to be rude.

☠ZE1K☠

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #4 on: September 04, 2015, 11:14:33 am »
Whoa brother, chill. I just pointed it out by making it bold. Thought it should be fixed. I didn't make any post on here saying your an illiterate fuck monkey.
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☠ZE1K☠

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #5 on: September 04, 2015, 11:21:46 am »
Ze1k. For starters, you are a grammarnazi. Also I didn't write that part furthermore it will be removed. Only admins can see that (and can on the normal server too) when they hit +use on the weapon. Lastly those values do not reflect the values of any of the new weapons because they are from the original 20x rocketpod code.


P.S. there's no need to be rude.


Also those stats were taken off of an alpha server weapon.
http://steamcommunity.com/sharedfiles/filedetails/?id=512143313
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UncivillizedFrog

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #6 on: September 04, 2015, 06:13:27 pm »

Also those stats were taken off of an alpha server weapon.



Like I said before those stats were part of the original code, from the 20x rocketpod, which was modified to serve as the base class for all our new missile launchers and carried over to the new ones because I simply haven't bothered to remove it yet. I have no intention of ever making that reflect real values, and I intend instead to remove the entire thing. And I called you rude because when I told you to post your "bug" here you replied, "oh fuck you".

bloxgate

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #7 on: September 04, 2015, 06:21:40 pm »
@UncivillizedFrog I wasn't doing anything when that happened it just always seems to be spammed in the console.

☠ZE1K☠

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #8 on: September 04, 2015, 10:14:17 pm »
of fuck you
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Sabo

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Re: SPACECOMBAT 2: HALF LIFE 3: ALPHA TESTING BATTLE / BUG REPORTING
« Reply #9 on: September 05, 2015, 05:23:57 am »
Gais, Gais plz take dis outside :)
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