Recent Posts

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61
Approved / Re: Application
« Last post by The Teleporting Fish on February 01, 2018, 04:23:48 pm »
@bloxgate It is changed to the appropriate username now, I only had to remove the space. If that is not a valid username then i'd be confused on what the problem might be.
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Approved / Re: Application
« Last post by bloxgate on February 01, 2018, 12:57:17 pm »
@The Teleporting Fish your username in the application is not a valid minecraft username. If you could fix that, I can get you whitelisted today.
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Approved / Re: Application
« Last post by bloxgate on January 30, 2018, 04:12:12 pm »
Ok. Sorry for the very long delay @The Teleporting Fish. I've decided to let you in, starting sometime on February 1. I'll put another post in this thread once you're whitelisted.

This application will stay open, but locked for all of February. Once the month is over, we'll see if you've behaved yourself and make a final decision.
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Modded / Re: Revelations Server
« Last post by ToxicTeddy on January 27, 2018, 04:22:39 pm »
It is all within one chunk @bloxgate the crash was related to a bug in nuclearcraft that will not happen again.
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Modded / Re: Revelations Server
« Last post by bloxgate on January 21, 2018, 07:50:39 pm »
Update: Looks like the /dank/null crash was just an oddity. As for the more recent couple of crashes @ToxicTeddy can you please make sure that all devices related to a fission reactor in NuclearCraft are chunkloaded including any chunks they may cross the chunk border into?
66
Announcements / Dynmap Maintenance - Modded Server
« Last post by bloxgate on January 18, 2018, 12:14:46 pm »
Over the weekend the Dynmap on the modded server will be undergoing maintenance to make our backups more efficient when large changes to the map are made. This may have a minor impact on server performance for several hours as the map must be fully re-rendered.

It is not required, but it would be highly appreciated if players on the modded server would try and stick to the already rendered areas all day on the 20th.

Thanks!
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Approved / Re: Application
« Last post by The Teleporting Fish on January 17, 2018, 03:34:00 pm »
@bloxgate I'm fine with any conditions you give me, It shouldn't bother me that much to adhere. I'm grateful that you are giving me a chance.
And to be honest I suppose I will try and be a lot more serious. I didn't take this place any part serious when I first tried to join as you could probably tell.
68
Modded / Re: Revelations Server
« Last post by bloxgate on January 17, 2018, 01:12:54 am »
Unknown. It was online by the time I got back from class this morning so I've left it alone. Please send me a PM or email (through forums - those email me unlike Steam) if it occurs again so that I can hopefully take a peek at it while its still having whatever problem.

Update: I've found something in the logs. It looks like there was a crash from something that @Dragonslayer7516 did, it appears to be related to a /dank/null. It was around 7:45AM ET the day of the crash. Can you give me some details about what you were doing Dragonslayer?
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General Discussion / MOVED: Revelations Server
« Last post by bloxgate on January 17, 2018, 01:10:42 am »
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Announcements / Re: Spawnbuilding Event
« Last post by bloxgate on January 17, 2018, 01:05:07 am »
The main idea is that it'd be a shelter with basic amenities so that people don't get destroyed if they spawn in at night or something. Some examples for what to include would be crafting supplies, early game tinkers (no smeltery), maybe some sort of solar powered furnace.

It could also be helpful to have some very early game stuff from a few of the mods to give people an idea of which direction to take. Do keep in mind this building will be rather small, so we'll have to be mindful of what we're stuffing in it.

That being said, if someone were to start building an actual settlement with trading, more advanced setups, and what not near spawn I wouldn't be opposed to its existence. Though please do wait and/or get permission for where. Don't want some horrible monstrosity literally surrounding the spawn building on all sides :P.
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