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Messages - kevinminion

Pages: 1 2 3 [4] 5 6 ... 9
46
Approved Applications / Re: Mod application by Skygreencat
« on: January 04, 2017, 08:09:34 pm »
+1 from me

47
BloxGaming SB3 / Re: Prop Resizer?
« on: December 18, 2016, 06:27:51 am »
Why not recreate the prop at the size you want and have Blox upload it to the server?  It would eliminate putting on yet another tool.

48
BloxGaming SB3 / Re: Request for Ship
« on: November 23, 2016, 07:14:21 pm »
It is supposedly for a 5-person crew, so maybe a medium-sided ship.  Something that could go visit your super station and still feel small  8)

49
BloxGaming SB3 / Request for Ship
« on: November 22, 2016, 10:25:25 pm »

I'm looking for someone to build me a reasonably comparable model of the Raza ship from Dark Matter - any takers?

http://darkmatter.wikia.com/wiki/File:Raza_gallery_007.jpg

50
Expression 2 (E2) Code / Re: Trying to get a list of planet names?
« on: November 15, 2016, 09:06:25 pm »
@bloxgate Thank you for the nudge in the right direction, the code snippet below is working for me now.

Code: [Select]
        findByClass("logic_case")
        Planets = findToArray() # returns array of entities
       
        for(K=1,Planets:count()) {
            ThisPlanet = Planets[K,entity]
            print(K + ": " + getPlanetName(ThisPlanet) + " : " + ThisPlanet:pos())
        }

51
Expression 2 (E2) Code / Trying to get a list of planet names?
« on: November 14, 2016, 10:58:44 pm »

It's late, so maybe I'm just missing something...

I'm trying to use PlanetName = MyEntity:sbEnvName() to grab a list of all planet names in a map, but most everything I've tried to plug in for MyEntity returns an empty string.

PlanetName = owner():sbEnvName() returns the expected string

I've tried creating holos at the planet centers and then using PlanetName = Holo:sbEnvName() but that also returns an empty string.

Is there another way to get all of the planet names?

52
Legit Reports / [Legit] Skeletonman7
« on: November 05, 2016, 10:34:34 pm »
Your Name: Kevin Minion

Your SteamID: In Profile

Your Rank: Dev-Admin

Player You are Reporting: SkeletonMan7

Their SteamID: STEAM_0:0:59512712

Reason: Server Crash trying to produce "singularity nuke" or something similar by parenting 100+ missiles together and exploding them all at once.  In a build bay, destroying other players' creations.

Evidence:
https://gyazo.com/7a1fc38f61282d4b06d530a1cf429cb6 My console, spammed with this "creation"
https://gyazo.com/309776daeb3c11b4f4e1afb6b09eac23 Him carrying this "bomb"
https://gyazo.com/f30abc90453f1b20d999ffa32f8331b4 Him setting it off, part of another player's ship still visible (before server crash)





53
Development / Re: SBEP Large Torpedo Error
« on: October 18, 2016, 01:41:38 am »
Thank you for reporting this.

54
Development / Space Build Mining Addon e2 Functions
« on: October 14, 2016, 11:36:04 pm »
Sending Revision 2016-10-15 to @bloxgate tonight!

Code: [Select]
//======================================\\
|| Space Build Mining Addon e2 Functions ||
||           by Kevin Minion             ||
||---------------------------------------||
||  sbmaIsAsteroid()                     ||
||  sbmaMaxCapacity()                    ||
||  sbmaTotalResources()                 ||
||  sbmaHasResource(string)              ||
||  sbmaGetAllResources()                ||
||  sbmaGetResource(string)              ||
||  sbmaResourceDifficulty(string)       ||
||  sbmaHasResourceGroup(string)         ||
\\======================================//

Usage:

number = entity:sbmaIsAsteroid() - Returns 1 if entity is an asteroid
number = entity:sbmaMaxCapacity() - Returns how many total units (resource + rock) are in the asteroid
number = entity:sbmaTotalResources() - Returns how many units of the asteroid are resources (not rock)
number = entity:sbmaHasResource(string) - Returns 1 if the specified resource exists in an asteroid
table = entity:sbmaGetAllResources() - Returns a table of resource names and amounts
number = entity:sbmaGetResource(string) - Returns the amount of specified resource in an asteroid
number = entity:sbmaResourceDifficulty(string) - Returns the difficulty (rating?) of a specified resource
number = entity:sbmaHasResourceGroup(string) - Returns 1 if the specified resource group exists in an asteroid


55
Rejected Applications / Re: Vac Ban's Application Form
« on: October 14, 2016, 04:49:48 pm »
I was on the fence on this as well, sometimes you play nice, other times not so much.

-1

56
Development / Re: Mining E2 Functions
« on: October 04, 2016, 11:51:26 pm »
My latest E2, it marks the location of each asteroid using the entity:hasResourceGroup(string) function to classify them

57
Development / Re: Mining E2 Functions
« on: October 04, 2016, 08:32:13 pm »
New or updated functions:

   entity:HasResource(string) - Returns true if the specified resource exists in an asteroid (Iron, Gold, Silver, etc.)
   entity:HasResourceGroup(string) - Returns true if the specified resource group exists in an asteroid (Common, Precious, Rare, etc.)


58
Development / Re: Mining E2 Functions
« on: October 03, 2016, 04:06:51 pm »
It is Obsidian... not a real element, so I made up a symbol for it

59
Development / Re: Mining E2 Functions
« on: October 02, 2016, 11:43:14 pm »
A satellite that mines precious resources, still a work in progress.

60
Development / Re: Mining E2 Functions
« on: October 02, 2016, 11:15:19 pm »
I created an E2 to display a "periodic table" of the mining elements.

Not sure how I'm going to use this in-game, but it was a project I wanted to do.

Lehr suggested that I attach it to the storage and display the amount in each box.

Any other feedback is welcomed.

Edit: Due to poor penmanship, I erroneously put in Indium (In) when it should have been Iridium (Ir)

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