BloxGaming Forums
Our Servers => BloxGaming SB3 => Development => Topic started by: kevinminion on July 10, 2016, 10:24:57 pm
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Had problems with the 10x missile pods.
Smart Link tool threw errors (but perhaps doesn't need energy / resource node?)
When I tried to fire the 10x pod:
sv: Wire error (Entity [649][sf-10xmissilepod]):
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: attempt to call field 'registerent' (a nil value)
stack traceback:
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: in function 'Initialize'
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:182: in function 'FFire'
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:167: in function 'HPFire'
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:83: in function <addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-10xmissilepod/init.lua:80>
[C]: in function 'xpcall'
addons/wire/lua/wire/server/wirelib.lua:62: in function 'TriggerInput'
addons/wire/lua/wire/server/wirelib.lua:527: in function 'TriggerOutput'
addons/wire/lua/entities/gmod_wire_pod.lua:236: in function 'v'
lua/includes/modules/hook.lua:84: in function <lua/includes/modules/hook.lua:67>
8x Missile Pod seems to have the same or a similar issue:
sv: Wire error (Entity [563][sf-8xmissilepod]):
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: attempt to call field 'registerent' (a nil value)
stack traceback:
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-homingmissile/init.lua:28: in function 'Initialize'
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:178: in function 'FFire'
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:163: in function 'HPFire'
addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:79: in function <addons/sbep_weapons_gmod_13_fix_282157870/lua/entities/sf-8xmissilepod/init.lua:76>
[C]: in function 'xpcall'
addons/wire/lua/wire/server/wirelib.lua:62: in function 'TriggerInput'
addons/wire/lua/wire/server/wirelib.lua:527: in function 'TriggerOutput'
addons/wire/lua/entities/gmod_wire_pod.lua:236: in function 'v'
lua/includes/modules/hook.lua:84: in function <lua/includes/modules/hook.lua:67>
Adv. Dupe does not wire these properly, so I have to re-wire them (Fire / Aim Vector) after each dupe.
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Atmosphere Probe doesn't seem to 'refresh' after being spawned.
Attached screen shot of probe showing "moon" conditions, hopefully you can see that I am on "earthlike" / spawn planet.
If I spawn the atm probe on spawn planet, then fly to desert planet, I still see "earthlike" conditions.
Turning the probe off then on (reboot) does not refresh the stats either.
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Bug reports for spacebuild should be filed at https://github.com/spacebuild/spacebuild/issues (https://github.com/spacebuild/spacebuild/issues). As for the SBEP missile pods, those have been broken for a long time, though I believe there is an update available for the fix we're using. I'll look into it. Thanks for the report!
Edit: Don't file it just yet, was your ship parented and cored?
Edit 2: Yeah the probes thing definitely seems to be a problem on our end with parenting.
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Thanks, I just needed to record it somewhere, as I didn't have time yet to look into it.
I was using my usual ship, so yes it was cored and parented.
I believe the missile pods work for me in LAN Mode (2 player), as well as the ATM probe so perhaps I'll be able to discover the issue.
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On the server I made some changes to how ships detect if they've changed planets to reduce lag a bit. I can try reverting it tomorrow and we'll see if the issue still occurs.
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@kevinminion I've reverted the change to how environment change detection works. Can you check if you still have the issue with the atmospheric probes?
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Atmosphere probe is working correctly. I checked it on all planets in sb_astria_beta01.