Author Topic: Space Combat New weapon Idea: Torpedo  (Read 4968 times)

Keeves

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Space Combat New weapon Idea: Torpedo
« on: November 22, 2015, 03:54:44 pm »

New Weapon Idea: Torpedo

Description for weapon:This would be weapon should be a game changer and highly skill based. It is hard to hit people with this weapon but if you do, it does massive amount of damage.

Effect could be something similar to high tier missile launcher but it should be distinct so that people know it is a torpedo.

Range: Long/infinite for all tier

Speed: Similar speed as the tier 9 missile launcher or maybe slower. Unlike other weapons, projectile speed should slowly increase as tier increases. In that way, it would be balanced as low tier ships can aim more easily than high tiers. ******Please don't make dramatic increase.

Accuracy: Very accurate, it should ideally go in straight line. (Path should be predictable so it would be easier to aim and avoid the torpedo.)

Damage: Tier 1 should do about 30k damage to 1.5mil for tier 9.

Rate of fire: Something about 2 to 4 shots per minutes. Do not give low tiers higher rate of fire than higher tiers.

Guidance: Low tier Torpedo should be should not be guided. For high tiers like tier 8 or 9, it could have changeable firing direction like guided projectile because ship that uses tier 8 or 9 are capital ships, and therefore hard to aim.

Other attribute: Torpedo should not do damage before the projectile reaches certain distance/time. I got this idea from inverse square rule from the phasers. Users could abuse this weapon by firing really close to the enemy but this would balance it.
« Last Edit: November 22, 2015, 10:02:58 pm by Keeves »
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Keeves

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Re: Space Combat New weapon Idea: Torpedo
« Reply #1 on: December 10, 2015, 07:29:40 pm »
bump
아 시발이거 번역하는 사람들은 병신.   -Mr.Keeves-